![]() Spell points act the same as sorcerer points, so you don't need to use a spell to convert as bonus action.īuild can be boosted by the sword of sharpness, tome of leadership and influence, and/or armor of invulnerability. Greatsword damage per attack (3 max): 2d6 (reroll 1's or 2's once) + divine smite (2d8-5d8) + Strength + great weapon master damageīonus action quicken eldritch blast = 4d10 + 4/bolt (empower allows reroll up to Charisma modifier) Eldritch Strike: Creatures you hit with weapon attacks have disadvantage vs your spells for one round.Indomitable: Reroll a failed save 1/day.Mage Slayer: You gain advantage on saves vs spells from adjacent creatures, can attack an adjacent creature who casts a spell as a reaction, and concentration checks caused by your damage have disadvantage.War Magic: Attack as bonus action after casting a cantrip.Heavy Armor Master: You take 3 less bludgeoning, piercing, and slashing damage while in heavy armor and you gain +1 Str.Extra Attack: You can make two attacks on your turn.Great Weapon Master: You can make a bonus action attack after critting or killing a creature and you can take -5 to a melee attack for +10 damage.Fighting Style - Defense: +1 to AC while wearing armor.Divine Smite: You can sacrifice a spell slot to deal (1 + spell level)d8 radiant damage plus 1d8 extra damage vs undead/fiends, when you hit with a melee weapon attack.You can also cure one poison or disease from the creature by sacrificing 5hp from the reservoir ![]() Lay on Hands: Gain a reservoir of healing power (10), and as an action, you can heal a creature you touch by draining that power.Divine Sense: As an action, detect the location of any celestial, fiend or undead and any consecrated or desecrated place or object within 60 feet (1 + Cha mod per day).Weapon Bond: Form a magical bond with a weapon (see rules).Action Surge: Take an extra action once between rests.Armor of Shadows: You don't use a spell slot when casting mage armor on yourself.Agonizing Blast: Your eldritch blast does Cha mod extra damage.Dark One's Blessing: You gain Cha mod + your warlock level temporary hp when you reduce a creature to 0hp.Expanded Spell List: The spells burning hands and command are added to the warlock spell list for you.Quickened Spell: You can use a bonus action to cast a spell normally cast as an action for 2 sorcery points.Empowered Spell: You can reroll up to Cha mod damage dice for 1 sorcery point and can use this with other metamagic.Font of Magic: You have 4sorcery points used to alter spells and regain spell slots.Fighting Style - Great Weapon Fighting: Reroll 1's and 2's on two-handed melee weapon damage dice.Second Wind: Heal 1d10 + level hit points as a bonus action (once between rests).War Caster: You gain advantage on concentration vs damage, can still cast while holding weapons, and can cast a single target 1 action spell as an opportunity attack.Tides of Chaos: Gain advantage on one attack roll, saving throw or ability check per day.Wild Magic Surge: You can randomly cause a wild magic surge after casting a 1st level or higher spell.Feat: One bonus feat of your choosing (warcaster).Skill: One extra skill proficiency of your choosing.Use the dmg spell point variant for spells.If you do not understand the English language please leave comments on this page's talk page before making any edits.Įdit this Page | All pages needing grammatical help When the grammar has been changed so that this template is no longer applicable please remove this template. ![]() You can help D&D Wiki by improving the grammar on this page. Reason: Sentence structure, and some wording.
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